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include io.inc .model small .stack .data
red_buffer byte 8 dup(0)
green_buffer byte 8 dup(0)
infrared_input_buffer word 0
keyboard_input_buffer word 0
status_buffer word 0
sync_time_buffer word 0
snake_body_buffer byte 128 dup(0)
snake_body_length word 0
snake_head_position_x byte 0 snake_head_position_y byte 0
snake_tail_position_x byte 0 snake_tail_position_y byte 0
food_x byte 0 food_y byte 0
food_eaten byte 0
collision byte 0
snake_direction byte 0
int_0b_seg word 0 int_0b_off word 0
snake_time word 0
ledtb byte 3fh,06h,5bh,4fh,66h,6dh,7dh,07h,7fh,6fh
lednum byte 4 dup(0) byte 128 dup(0)
main_menu byte '---------------main menu---------------',10,13 byte '----press corrsepnding key to continue----',10,13 byte '1. exit',10,13 byte '2. play snake_gluttony ',10,13 byte '*********************************************',10,13,0
abort_msg byte 'exit,thanks',10,13,0
msgstatus0 byte 'msgstatus0',10,13,0
msgstatus1 byte 'msgstatus1',10,13,0
msgsetint byte 'msgsetint',10,13,0
msgscankeyboard byte 'msgscankeyboard',10,13,0
msgintirq10 byte 'msgintirq10',10,13,0
snake_gluttony_running byte 'snake_gluttony is running',10,13,0
msg_direction byte 'now, the direction is ',10,13,0
msg_snake_head_position byte 'msg_snake_head_position is ',10,13,0
msg_snake_tail_position byte 'msg_snake_tail_position is ',10,13,0
msg_snake_body_position byte 'msg_snake_body_position is ',10,13,0
msg_snake_gluttony_game_over byte 'game over!!!',10,13,0
msg_snake_gluttony_game_start byte 'snake gluttony game start, have fun!!!',10,13,0
msg_int_test byte 'msg_int_test',10,13,0
.code start: mov ax,@data mov ds,ax
call set_int call run .exit 0
run proc push ax push bx push cx push dx push si push di
run_begin: call clear_digital_buffer call clear_screen call disp_main_menu
mov red_buffer,0 mov green_buffer,0 mov status_buffer,1 mov infrared_input_buffer,0 mov keyboard_input_buffer,0
show_main_menu: call process_input mov ax,status_buffer and al,00000111B cmp al,0 jz run_abort mov ax,status_buffer and al,00000111B cmp al,1 jz show_main_menu mov ax,status_buffer and al,00000111B cmp al,2 jz run_snake_gluttony jz run_abort jmp show_main_menu
run_snake_gluttony: snake_gluttony_game_start: call snake_gluttony snake_gluttony_game_over: mov si,offset msg_snake_gluttony_game_over call dispstr mov bx,1000 call delay jmp run_begin
run_abort: mov si,offset abort_msg call dispstr
pop di pop si pop dx pop cx pop bx pop ax ret run endp
disp_main_menu proc push ax
push bx push cx push dx push si push di
mov ax,@data mov ds,ax mov si,offset main_menu call dispstr pop di pop si pop dx pop cx pop bx pop ax ret disp_main_menu endp
process_input proc push ax push bx push cx push dx push si push di
judge_main_status: mov ax,status_buffer and al,00000111B cmp al,0 jz main_status_0 mov ax,status_buffer and al,00000111B cmp al,1 jz main_status_1 mov ax,status_buffer and al,00000111B cmp al,2 jz main_status_2
jmp process_input_done
main_status_0: mov bx,status_buffer and bl,11111000B mov status_buffer,bx jmp process_input_done
main_status_1: mov al,00000001B mov bx,status_buffer and bl,11111000B or bl,al mov status_buffer,bx mov ax,keyboard_input_buffer and al,00000010B cmp al,00000010B jz main_status_0 mov ax,keyboard_input_buffer and al,00000100B cmp al,00000100B jz main_status_2 jmp process_input_done
main_status_2: mov al,00000010B mov bx,status_buffer and bl,11111000B or bl,al mov status_buffer,bx
jmp process_input_done
process_input_done: pop di pop si pop dx pop cx pop bx pop ax ret process_input endp
infrared_input proc push ax push bx push cx push dx push si push di
pop di pop si pop dx pop cx pop bx pop ax ret infrared_input endp
simple_input proc push ax push bx push cx push dx push si push di
mov dx,282h in al,dx mov ah,al cmp al,0 jz simple_input_end
simple_input_1: mov al,ah and al,00000010B jz simple_input_2 mov bx,keyboard_input_buffer or bx,0002h mov keyboard_input_buffer,bx simple_input_2: mov al,ah and al,00000100B jz simple_input_w mov bx,keyboard_input_buffer or bx,0004h mov keyboard_input_buffer,bx simple_input_w: mov al,ah and al,00001000B jz simple_input_a mov bx,keyboard_input_buffer or bx,0400h mov keyboard_input_buffer,bx simple_input_a: mov al,ah and al,00010000B jz simple_input_s mov bx,keyboard_input_buffer or bx,0800h mov keyboard_input_buffer,bx simple_input_s: mov al,ah and al,00100000B jz simple_input_d mov bx,keyboard_input_buffer or bx,1000h mov keyboard_input_buffer,bx simple_input_d: mov al,ah and al,01000000B jz simple_input_end mov bx,keyboard_input_buffer or bx,2000h mov keyboard_input_buffer,bx
simple_input_end: pop di pop si pop dx pop cx pop bx pop ax ret simple_input endp
keyboard_input proc push ax push bx push cx push dx push si push di
scan_keynoard: mov ah,01h int 16h jz scan_keynoard_end mov ah,00h int 16h
scan_keynoard_w: cmp al,'w' jnz scan_keynoard_a mov ax,keyboard_input_buffer or ax,0400h mov keyboard_input_buffer,ax jmp scan_keynoard_end scan_keynoard_a: cmp al,'a' jnz scan_keynoard_s mov ax,keyboard_input_buffer or ax,0800h mov keyboard_input_buffer,ax jmp scan_keynoard_end scan_keynoard_s: cmp al,'s' jnz scan_keynoard_d mov ax,keyboard_input_buffer or ax,1000h mov keyboard_input_buffer,ax jmp scan_keynoard_end scan_keynoard_d: cmp al,'d' jnz scan_keynoard_num mov ax,keyboard_input_buffer or ax,2000h mov keyboard_input_buffer,ax jmp scan_keynoard_end
scan_keynoard_num: sub al,48 cmp al,1 jb scan_keynoard_end cmp al,9 ja scan_keynoard_end mov bx,1 mov cl,al shl bx,cl mov ax,keyboard_input_buffer or ax,bx mov keyboard_input_buffer,ax jmp scan_keynoard_end
scan_keynoard_end: pop di pop si pop dx pop cx pop bx pop ax ret keyboard_input endp
show_digital_tube proc push ax push bx push cx push dx push si push di
call clear_digital_buffer mov ax,snake_body_length mov si,offset lednum sub ax,2
mov cx,4 get_one_tube_num: mov bl,10 div bl mov [si],ah xor ah,ah cmp al,0 jz get_one_tube_num_over inc si loop get_one_tube_num
get_one_tube_num_over:
mov si,offset lednum mov ah,00000001B mov cx,4 show_digital_tube_one_by_one: xor bx,bx mov bl,[si] inc si mov al,ledtb[bx]
push ax mov al,0 mov dx,280h out dx,al mov dx,282h mov al,0ffh out dx,al pop ax
mov dx,282h out dx,al mov al,ah mov dx,280h out dx,al shl ah,1 loop show_digital_tube_one_by_one
push ax mov al,0 mov dx,280h out dx,al mov dx,282h mov al,0ffh out dx,al pop ax
disp_led_num:
pop di pop si pop dx pop cx pop bx pop ax ret show_digital_tube endp
clear_digital_buffer proc push ax push bx push cx push dx push si push di mov si,offset lednum mov byte ptr [si],0 mov byte ptr [si+1],0 mov byte ptr [si+2],0 mov byte ptr [si+3],0
pop di pop si pop dx pop cx pop bx pop ax ret clear_digital_buffer endp
buzzer_sound proc push ax push bx push cx push dx push si push di
pop di pop si pop dx pop cx pop bx pop ax ret buzzer_sound endp
make_it_red proc push ax push bx push cx push dx push si push di
mov si,offset red_buffer mov bx,ax xor ah,ah add si,ax mov ax,bx mov cl,ah mov al,00000001B shl al,cl mov bl,[si] or bl,al mov [si],bl
pop di pop si pop dx pop cx pop bx pop ax ret make_it_red endp
make_it_green proc push ax push bx push cx push dx push si push di mov si,offset green_buffer mov bx,ax xor ah,ah add si,ax mov ax,bx mov cl,ah mov al,00000001B shl al,cl mov bl,[si] or bl,al mov [si],bl
pop di pop si pop dx pop cx pop bx pop ax ret make_it_green endp
make_it_dark proc push ax push bx push cx push dx push si push di mov si,offset red_buffer mov bx,ax xor ah,ah add si,ax mov ax,bx mov cl,ah mov al,11111110B rol al,cl mov bl,[si] and bl,al mov [si],bl
mov si,offset green_buffer mov bx,ax xor ah,ah add si,ax mov ax,bx mov cl,ah mov al,11111110B rol al,cl mov bl,[si] and bl,al mov [si],bl
pop di pop si pop dx pop cx pop bx pop ax ret make_it_dark endp
make_all_dark proc push ax push bx push cx push dx push si push di
mov si,offset red_buffer mov cx,8 make_all_dark_again: mov byte ptr [si],0 inc si loop make_all_dark_again make_all_dark_end: pop di pop si pop dx pop cx pop bx pop ax ret make_all_dark endp
clear_snake_body proc push ax push bx push cx push dx push si push di
mov si,offset snake_body_buffer mov cx,128 clear_snake_body_again: mov byte ptr [si],0 inc si loop clear_snake_body_again
pop di pop si pop dx pop cx pop bx pop ax ret clear_snake_body endp
show_led proc push ax push bx push cx push dx
push si push di
mov dx , 283h mov al , 80h out dx , al
mov si,offset red_buffer mov di,offset green_buffer mov cl,10000000b again_show_led_col: mov al,cl mov dx,281h out dx,al mov al,[si] add si,1 mov dx,280h out dx,al
mov al,0 mov dx,281h out dx,al mov dx,280h out dx,al
shr cl,1 cmp cl,0 jnz again_show_led_col call show_digital_tube
show_led_end: pop di pop si pop dx pop cx pop bx pop ax ret show_led endp
snake_gluttony proc push ax push bx push cx push dx push si push di call make_all_dark call clear_snake_body mov si,offset msg_snake_gluttony_game_start call dispstr mov bx,1000 call delay mov snake_head_position_x,3 mov snake_head_position_y,3 mov ah,3 mov al,3 call make_it_red mov si,offset snake_body_buffer mov byte ptr [si],03H mov byte ptr [si+1],04H mov ah,4 mov al,3 call make_it_red mov byte ptr [si+2],03H mov byte ptr [si+3],05H mov snake_tail_position_x,3 mov snake_tail_position_y,5 mov ah,5 mov al,3 call make_it_red mov food_x,1 mov food_y,5 mov ah,5 mov al,1 call make_it_red mov snake_direction,2 mov snake_body_length,2 mov collision,0
snake_gluttony_begin:
snake_count_time: call show_led mov ax,sync_time_buffer mov bl,10 div bl xor ah,ah cmp ax,[snake_time] jnz snake_flush mov [snake_time],ax jmp snake_count_time
snake_flush: mov [snake_time],ax mov ax,keyboard_input_buffer mov cl,10 shr ax,cl and al,00001111B cmp al,00000001B jz snake_fulsh_process_key_w cmp al,00000010B jz snake_fulsh_process_key_a cmp al,00000100B jz snake_fulsh_process_key_s cmp al,00001000B jz snake_fulsh_process_key_d
jmp snake_flush_process
snake_fulsh_process_key_w: mov al,snake_direction cmp al,0 jz snake_flush_process mov snake_direction,3 jmp snake_flush_process
snake_fulsh_process_key_s: mov al,snake_direction cmp al,3 jz snake_flush_process mov snake_direction,0 jmp snake_flush_process
snake_fulsh_process_key_a: mov al,snake_direction cmp al,1 jz snake_flush_process mov snake_direction,2 jmp snake_flush_process
snake_fulsh_process_key_d: mov al,snake_direction cmp al,2 jz snake_flush_process mov snake_direction,1 jmp snake_flush_process
snake_flush_process:
snake_flush_process_clear_key: mov ax,keyboard_input_buffer and ax,1100001111111111B mov keyboard_input_buffer,ax
move_snake_body: mov ax,@data mov ds,ax mov si,offset snake_body_buffer mov di,snake_body_length dec di shl di,1 add di,si mov si,di sub si,2
move_snake_body_every_section: mov ah,snake_tail_position_y mov al,snake_tail_position_x call make_it_dark mov al,[si] mov snake_tail_position_x,al mov al,[si+1] mov snake_tail_position_y,al mov cx,snake_body_length dec cx mov ax,@data mov ds,ax mov es,ax std rep movsw
move_snake_body_first_section: mov si,offset snake_body_buffer mov ah,snake_head_position_y mov al,snake_head_position_x mov [si],ax
move_snake_head: mov cl,snake_direction cmp cl,3 jz move_snake_head_up cmp cl,0 jz move_snake_head_down cmp cl,2 jz move_snake_head_left cmp cl,1 jz move_snake_head_right jmp move_snake_head_left
move_snake_head_down: mov ah,snake_head_position_y sub ah,1 jnc snake_judge_conflict mov ah,7 jmp snake_judge_conflict
move_snake_head_up: mov ah,snake_head_position_y add ah,1 cmp ah,8 jnz snake_judge_conflict mov ah,0 jmp snake_judge_conflict
move_snake_head_left: mov al,snake_head_position_x sub al,1 jnc snake_judge_conflict mov al,7 jmp snake_judge_conflict
move_snake_head_right: mov al,snake_head_position_x add al,1 cmp al,8 jnz snake_judge_conflict mov al,0 jmp snake_judge_conflict
snake_judge_conflict: mov snake_head_position_y,ah mov snake_head_position_x,al
call show_snake_info
mov bh,food_y mov bl,food_x mov food_eaten,0 mov ah,snake_head_position_y mov al,snake_head_position_x cmp al,bl jnz snake_judge_conflict_not_eat cmp ah,bh jnz snake_judge_conflict_not_eat mov food_eaten,1 add snake_body_length,1
snake_create_new_food: mov ah,food_y mov al,food_x call make_it_dark mov ax,7 mov bl,snake_head_position_x sub ax,bx mov food_x,al mov ax,7 mov bl,snake_tail_position_y sub ax,bx mov food_y,al
snake_judge_conflict_not_eat: mov food_eaten,0
snake_judge_collision: mov ah,snake_head_position_y mov al,snake_head_position_x mov si,offset snake_body_buffer mov cx,snake_body_length snake_judge_collision_again: mov bl,[si] mov bh,[si+1] add si,2 cmp ah,bh jnz snake_judge_collision_again_not_collision cmp al,bl jnz snake_judge_collision_again_not_collision snake_judge_collision_again_collision: mov collision,1 jmp snake_gluttony_end snake_judge_collision_again_not_collision: loop snake_judge_collision_again
snake_lighten_led_red: mov ah,food_y mov al,food_x call make_it_red mov ah,snake_head_position_y mov al,snake_head_position_x call make_it_red mov si,offset snake_body_buffer mov cx,snake_body_length dec cx snake_lighten_led_red_body: mov al,[si] mov ah,[si+1] call make_it_red add si,2 loop snake_lighten_led_red_body
jmp snake_gluttony_begin
snake_gluttony_end:
pop di pop si pop dx pop cx pop bx pop ax ret snake_gluttony endp
delay proc push ax push bx push cx push dx push si push di again1_delay: mov cx , 0 again2_delay: nop loop again2_delay dec bx jnz again1_delay pop di pop si pop dx pop cx pop bx pop ax ret delay endp
delay_short proc push ax push bx push cx push dx push si push di again1_delay_short: mov cx , 0ffh again2_delay_short: nop loop again2_delay_short dec bx jnz again1_delay_short pop di pop si pop dx pop cx pop bx pop ax ret delay_short endp
set_int proc push ax push bx push cx push dx push si push di cli
mov dx,28bh mov ax,00110110B out dx,ax mov dx,288h mov ax,1000 out dx,al mov al,ah out dx,al
mov ax,3572h int 21h mov int_0b_seg,es mov int_0b_off,bx push ds mov ax,seg int_irq10 mov ds,ax mov dx,offset int_irq10 mov ax,2572h int 21h pop ds in al,0a1h and al,0fbh out 0a1h,al mov al,20h out 0a0h,al out 20h,al
sti
pop di pop si pop dx pop cx pop bx pop ax ret set_int endp
int_irq10 proc push ax push bx push cx push dx push si push di
add sync_time_buffer,1
call keyboard_input
mov al,20h out 0a0h,al out 20h,al int_irq10_end:
pop di pop si pop dx pop cx pop bx pop ax iret int_irq10 endp
dispstr proc push ax push bx push cx push dx push si push di dps1: mov al,[si] cmp al,0 jz dps2 mov bx,0 mov ah,0eh int 10h
inc si jmp dps1 dps2: pop di pop si pop dx pop cx pop bx pop ax ret dispstr endp
show_snake_info proc push ax push bx push cx push dx push si push di
mov si,offset msg_direction call dispstr mov al,snake_direction call dispuib call dispcrlf
mov si,offset msg_snake_body_position call dispstr mov al,snake_head_position_x call dispuib mov al,snake_head_position_y call dispuib mov si,offset snake_body_buffer mov ax,snake_body_length mov cl,1 shl ax,cl mov cx,ax snake_show_body_again: mov al,[si] inc si call dispuib loop snake_show_body_again
call dispcrlf
pop di pop si pop dx pop cx pop bx pop ax ret show_snake_info endp
clear_screen proc push ax push bx push cx push dx push si push di
mov ax,0b800h mov es,ax mov cx,4000 xor si,si clear_screen_again: mov byte ptr es:[si],0 inc si loop clear_screen_again
mov ax,02h mov bh,0 mov dx,0 int 10h
pop di pop si pop dx pop cx pop bx pop ax ret clear_screen endp
end start
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